Draft — Unreleased:This page is in active development. APIs, class names, and behavior may change before the release is finalized. Use it as a preview of what's coming — not as a stable integration target.
Settings for manipulating an object in the game world to indicate it as a valid, invalid target, etc
Source: addons/grid_placement/systems/grid_targeting/highlight_settings.gd
Syntax
class HighlightSettings extends PlacementResourceMembers
| Name | Kind | Summary |
|---|---|---|
build_preview_color | Property | Adjustment color for any preview sprites to indicate that the instance is a preview and not actually a interactable object in the game |
info_hover_color | Property | Color to highlight a hover target in info mode |
move_valid_color | Property | When move is possible |
move_invalid_color | Property | When move is not possible |
active_manipulation_color | Property | For objects being moved |
demolish_valid_color | Property | When demolishing is possible |
demolish_invalid_color | Property | When demolishing is not possible |
reset_color | Property | Default reset modulate color |
get_editor_issues | Method | |
issues | Property | |
get_runtime_issues | Method | |
issues | Property |
Source
addons/grid_placement/systems/grid_targeting/highlight_settings.gd
Plugin docs root:gdscript/plugins/grid_placement_dev/docs