Draft — Unreleased:This page is in active development. APIs, class names, and behavior may change before the release is finalized. Use it as a preview of what's coming — not as a stable integration target.
Organizes object requirements for building onto a game level for PlacementCompositeContainers
Source: addons/grid_placement/components/placement_level_context.gd
Syntax
class PlacementLevelContext extends PlacementGameNodeMembers
| Name | Kind | Summary |
|---|---|---|
target_map | Property | The TileMapLayer to use as the tile selection target for the grid targeting_state |
maps | Property | All maps in the game level.[br][br] Sets this data on the targeting_state.maps during gameplay |
objects_parent | Property | Where objects should be placed into the scene under in the scene hierarchy |
resolve_placement_dependencies | Method | |
issues | Property | |
apply_to | Method | |
msg | Property | |
get_editor_issues | Method | |
issues | Property | |
get_runtime_issues | Method |
Source
addons/grid_placement/components/placement_level_context.gd
Plugin docs root:gdscript/plugins/grid_placement_dev/docs