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Source: addons/calendar_time/ageing/add_after_game_seconds.gd
Syntax
class AddAfterGameSeconds extends NodeMembers
| Name | Kind | Summary |
|---|---|---|
clock | Property | Adds a int value to a target node with add(int) method when a number of game seconds have elapsed on the TimeSignalBus. [br][br] You can stop this node from executing by setting process_mode to disabled Where to receive updates to the current date time from |
target_node | Property | |
seconds_amount | Property | Add this to the target_node per period |
interval | Property | Number of age values per increase |
remainder_secs | Property | Accrued time that has no been used in adding value to the target node yet |
last_update_secs | Property | The last time in seconds that this component was updated |
interval_secs | Property | The amount of secs that should elapse between adds |
total_adds | Property | Total number of times this component has called add on the target(s) |
update | Method | |
valid_target | Property | |
process_seconds | Property | |
times_to_add | Property | |
times_added | Property |
Source
addons/calendar_time/ageing/add_after_game_seconds.gd
Plugin docs root:gdscript/plugins/calendar_time_dev/docs