Skip to content
← All plugins

Systems · v2.1.0 · Godot 4

Calendar Time

Add reliable in-game time, calendars, day/night cycles, ageing, and save/load without building a time framework from scratch.

$30
  • Full GDScript source included
  • Demos and templates included
  • Setup guides and generated API reference
  • Commercial game use covered by the included license
Product overviewCalendar Time

What it handles

Start from a working system, then make it yours.

The core workflow is already connected. Extend the parts your game actually needs instead of rebuilding the foundation.

  1. 01Drift-free integer-microsecond clock core with manual drive for exact time stepping
  2. 02Multi-clock worlds with id-keyed, reorder-safe saves
  3. 03Day/night cycle service with lighting nodes and UI displays included
  4. 04Decoupled object ageing for crops, spoiling, and construction
  5. 05JSON-safe save/load with schema versioning and legacy migration

Evaluate it before you buy

The documentation is public.

Check the setup flow and generated API first. You can verify how the plugin fits your project before spending anything.

Keep up with releases

Follow Chris' Tutorials

Pick the channel you actually use. Plugin releases, demos, and tutorials stay separate from the purchase flow.