Runtime pacing: how fast in-game time advances relative to engine time (issue #318). This is the pacing half of the former combined TimeScale. The calendar-unit structure lives separately on CalendarUnits. TimeHost owns this and reads delta_multiplier in the PROCESS / PHYSICS_PROCESS drive modes.
Source: addons/calendar_time/game_time/time_units/clock_pacing.gd
Syntax
class ClockPacing extends ResourceMembers
| Name | Kind | Summary |
|---|---|---|
DEFAULT_DELTA_MULTIPLIER | Field | Default delta_multiplier: 1000 in-game seconds per real second (1000× speedup). |
delta_multiplier | Property | In-game seconds advanced per one real second of engine delta. Values <= 0 pause the host. The default matches the historical TimeScale default. |