Draft — Unreleased:This page is in active development. APIs, class names, and behavior may change before the release is finalized. Use it as a preview of what's coming — not as a stable integration target.
Source: addons/item_vault/settings/inventory_access_settings.gd
Syntax
class InventoryAccessSettings extends ResourceMembers
| Name | Kind | Summary |
|---|---|---|
method_get_contents | Property | Settings that define how items are added or removed to a system agnostic inventory Recommended to save this resource and shared across the project if every game object uses the same inventory for items management Function to call to get the contents of the inventory |
method_remove | Property | What to call to remove an item (or stack) from the inventory [br][br] Parameter is one 'item' or 'stack'. Whatever is stored in sequence in the inventory. |
prop_inventory | Property | Name of the property on the targeted node that points to the actual inventory object (Resource or otherwise). [br][br] Leave blank if the target node itself is the inventory. |
method_add | Property | The method to try on the inventory to add the picked up items to the inventory Parameter should be the Item type, and the count : int to be added |
Source
addons/item_vault/settings/inventory_access_settings.gd
Plugin docs root:gdscript/plugins/item_vault_dev/addons/item_vault/guides